
Stelio K0ntos
Pator Tech School Minmatar Republic
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Posted - 2014.04.08 14:02:00 -
[1] - Quote
nikon56 wrote:Koizumi Atsuchi wrote:nikon56 wrote:Koizumi Atsuchi wrote:Why are you so obsessed to find defined niches for faction ships? F.e. Gila was all round PvP, PvE ship, do what you like with it. Now its becomes more boring, more predictable, less useful. Is it an aim from CCP for players to train for HACS instead of flying pirate cruisers? Sure Phantasm was broken, Ashimmu had its own issues. Cynabal is all round arty/AC ship, flexible, fun to fly, enjoyable solo ship. Vigilant has its web bonuses, cool melt your face close range kinda style. Leave it at that, why break Cynabal and Gila? Flexibility is the best thing EVE can offer, you dont know what to expect from different ships- makes the game more interesting, would be silly to rule that out. it seems like it is CCP's goal regarding the pirate ships, currently several are able to fullfill various roles, according to the fiting you put on them. wich suits well for pirate ships, pirate having limited ressources, should cover several roles with the same hull. but now, CCP will force them in niche roles, by nerfing them, like they did throught the whole "rebalance", where we had ship that could be unpredictable and very surprising, we now have only one possibility, meaning that now, by simply having the ship type, you will know how it will behave. this is sad, really really sad, what will be the next step? remove all the mods, make hem built in? so when one fly a drake or a hurricane, everyone will have the exact same thing? welcome to WOW in space........ WELL said, mate. CCPs decisions surely lacks consistence, one patch they introduce overpowered tanking modules making any ship beast tanking wessel, giving enormous freedom and disbalance in every fit, now they limit the most fun ships to fly into being fitting 'zombies'. I am sure all these changes should serve a greater purpose in making the game more fun, more acceptable for different training careers- a wider and more complicated universe. For now, i don't see this purpose. I do agree that ships should have their niches, but please don't make them so narrow so that they become useless 'drone like' machines. I am sure there is a way to do it without cutting a number or variety of ships in EVE right now, on the contrary, i can't wait to see different new modules and maybe new ship types to appear in the game, extending our gameplay further. actually, the more expansions come, the more it seems CCP is shrinking the gameplay, forcing players to play like they think the game should be played. thing is: CCP has not even the slightest clue about how to play the game, plus no everyone wants to play the same way. this game used to have flavor,to require skill, either in SP and as a player, to be able to harvest the best of it. the fittest / smartest was rewarded, the dumb punished hard. this used to be, this is not anymore, the more time passes, the more we go away from that concept. thing is, THIS is what made Eve Online....EvE Online....
It gives the impression that Devs are only guided by metadata analyse, no actual gameplay experience. Personally, it seems they are going to kill the Gila. The Phantasm is losing even more DPS, which is already anemic, for speed; last time I checked you cannot ram ships to death. And, most frigates can 1v1 battleships to death, not wolf-packing them 1v1. |